Sure, they might be a teensy bit creaky by today's standards, but they all still look perfectly easy on the eye and have little to no performance issues. After all, there are plenty of games from 10 years ago that still look and play brilliantly today, and apologies in advance for turning anyone into dust here, but I'd put QUBE in exactly the same kind of camp as the original Dishonored, XCOM: Enemy Unknown and Mass Effect 3. Of course, the fact that the QUBE of 2012 (and by extension its 2014 Director's Cut) is still eminently playable today may have you wondering why there's a need for this 10th Anniversary edition at all. Lifting those blocks of bright primary colours out of their little grid basins with your magic psychic gloves is still intensely satisfying stuff, and the way its puzzles riff on themselves and evolve over time continues to be a head-scratching delight. All things considered, I thought QUBE held up rather well as a first-person puzzle game - and revisiting the original again now in the cold light of 2022 minus its Director's Cut storyline of two warring radio signals fighting to tell you the truth about your current predicament, I'd still stand by that assessment. My first encounter with it was through the Director's Cut a couple of years ago, and that decade of distance from my initial encounter with Portal may well have softened the edges of some of those rougher comparisons. It deserves better than that.Īdmittedly, I never played the original QUBE at the time. And I'm telling you: please don't write off QUBE for the third time in its life. Now, QUBE is getting a fancy 10th Anniversary Edition that rebuilds both versions of the game from the ground up, while also adding an entirely new sector that doubles the length of the game. QUBE's story would come later, in the 2014 Director's Cut, which added an entire script, voice-acting and a revamped musical score to give Toxic Games' puzzler a bit more, well, shape.Įven with all those extra flourishes, though, the Director's Cut was still the same QUBE puzzles from before, leading many to write off the update yet again as a slight improvement on the original, but nothing to get too excited about. The one major thing it was lacking, and probably a large part of why it never really stacked up to Portal at the time, was a GLaDOS-sized villain. Like Portal, it was set in a largely white, sterile testing facility, and while it didn't involve flinging boxes through portals, each one of its puzzles did revolve around manipulating brightly coloured blocks to progress to the next room. In fairness, there was a lot working against it. The first-person puzzler first began life as a university project in the late 00s, but by the time it finally launched commercially in early 2012, it was almost universally written off as nothing but an okay Portal clone.
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