When Dear Esther originally released, there was uproar over the lack of gameplay. Dear Esther was pretty much the first game to be labelled a walking simulator, and it stands as a testament to how far the genre has come, with many other games since expanding on what Dear Esther tried to accomplish. I’m a fan of the walking simulator genre – what started out as a tag on Steam is now a legitimate genre in its own right, penned by the players themselves. With this edition comes a few lighting tweaks and some commentary. The commentary is only really for huge fans of the game, but it is fairly interesting to listen to, and it did highlight some aspects I hadn’t paid much attention to. Obviously you can’t just bring a game to consoles these days, it has to be some kind of remaster, so Dear Esther comes to consoles as Dear Esther Landmark Edition. And with Dear Esther being a walking simulator, I can’t exactly talk too much about gameplay either if you’re not familiar with the term, it’s simply a case of walking around and exploring the areas. As quoted in the commentary that comes with this newer version: “using randomised blocks of voice-over in the game, and the kind of randomised prop details… means that it gives it a really different feeling every time you go through”. As good as that sounds however, it means one player could potentially get more out of the game than others. With a game this short – at around an hour and thirty minutes – I can’t really explain too much of the story as anything is a spoiler. Still, it’s nice to replay the game that sparked the uprising of the player-titled “walking simulator” genre. It’s a bit strange releasing Dear Esther on consoles now, because there are other – and arguably much better – titles in the genre available.
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