![]() I'm now invested in the fate of House Wolffort and its allies. RELATED: No, 'Final Fantasy 7 Remake's Classic Mode Isn't a Return to Turn-Based Combat (Looking directly at you, Assassin's Creed Valhalla, Last of Us II and pretty much every other major story-driven release of the last few years.) But just the fact that you can diverge along different paths in Triangle Strategy is a huge selling point for me, especially in an era of so-called RPGs that have opted for the illusion of choice over meaningful branching narratives. Either way you'll end up fighting, and either way a lot of stuff will burn in the process, but boy does it feel better to fight the battle you choose rather than the one you get duped into. who soon tricks you into attacking your longtime ally, Lord Falkes. Opt to hand him over and you'll find yourself in a tenuous alliance with the Aesfrostian archduke. But if you explore your town and talk to your people as the young lord Serenoa, you'll learn some interesting things that might help you sway your party members one way or the other.Īfter you've persuaded your team in which ever direction you choose, you'll go before the somewhat mythical Scales of Conviction to decide Roland's fate: Fight to protect him and you'll have to risk the town's safety to battle the brutal General Avlora and the soldiers of Aesfrost. Some of your party is in favor of handing Roland over, some are in favor of protecting him, and some are undecided they'll each make their case if you talk to them. That decision is first addressed in a vote before the Scales of Conviction. I played through the demo twice, owing to a pretty huge plot point in which you can either hand the offending murderer Prince Roland over to the usurping Archduke Gustadolph to maintain the peace, or fight for Roland's safety and sovereignty at the cost of your closest friends and even the very townspeople you're charged with protecting. RELATED: ‘Octopath Traveler’ Is a Gorgeous Game That Has a Glaring Omission You do not.) But there was something so charming about the way the rest of the game was set up - a retro design inspired by classic Super Nintendo-era RPGs with the modern technology to really make every little detail pop, a staple of HD-2D games - and the expansive cast of characters you get to meet along the way. (You do not have to tell me three separate times to open a drawbridge and defeat the enemies standing in my way. The same goes for mission objectives when you finally ( finally) get to do some actual strategic, tactical combat. Granted, that is a lot to try to get across for a demo, but project Triangle Strategy repeats its own lore often enough in the demo that you just want to mash right on past the umpteenth explanation. And you'll have to navigate this perilous new path through a combination of dialogue choices (few and far between), exploration (same), tactical combat (nicely balanced throughout), and even votes cast by the entire party your choice alone will not decide the vote, but you can sway your fellow party members to your side. ![]() This puts you smack in between your loyalty to the crown and its young prince who took the life of the rival noble, and the new leader who rules with an iron fist and a razor-sharp mind bent toward strategy and domination. The player, not surprisingly, plays as a young lord who has just inherited the title of a noble house under fealty to the king, who's just been usurped. (If this all feels very Game of Thrones or, you are correct.) ![]() An endless list of characters with fantasy-sounding names from an equally endless list of fantasy-sounding nations, regions, principalities, and towns rolled on by, all essentially telling the same setup in a variety of ways: The death of one noble at the hands of another caused the cousin of the victim to wage open war against the nation of murderer, despite the peace that had existed amongst the three nations since the bloody Saltiron War. It's been longer than I can remember since I played a demo for more than a couple of hours (with the exception of the so-frustrating-I'm-losing-sleep-over-it Kobayashi Maru.) And honestly, I was close to giving up on pTS when the first hour (again, in the middle of the game, Chapters 6 and 7) was all story and almost no action.
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